Cover -- Title Page -- Copyright and Credits -- Dedication -- www.PacktPub.com -- Contributors -- Acknowledgments -- Table of Contents -- Preface -- Chapter 1: Setting Up Visual Studio for Mac -- Downloading and installing Visual Studio for Mac -- Installing Visual Studio for Mac and Xamarin -- Exploring the Microsoft Visual Studio for Mac IDE -- Configuring and including additional .NET Runtimes -- Defining your Android and iOS SDK locations -- Understanding the Xamarin mobile platform -- Benefits of developing apps using the Xamarin mobile platform -- Developing native apps using the Xamarin approach -- Developing apps using the Xamarin.Forms approach -- Creating a Xamarin project for both iOS and Android -- Creating the user interface for our Planetary app using XAML -- Displaying a list of planet names using C# -- Launching the Planetary app using the iOS simulator -- Using and setting Breakpoints in your code -- Setting a Breakpoint in your Planetary App solution -- Using the Breakpoints Pad to view Breakpoints that have been set -- Creating conditional Breakpoints to perform an action -- Using the Visual Studio for Mac built-in debugger -- Overview of the Visual Studio for Mac debugger -- Using the debugger to step through your code -- Using the Immediate window to print code variable contents -- Summary -- Chapter 2: Building a PhotoLibrary App Using Android -- Creating a native Android app using Visual Studio for Mac -- Adding the Xamarin Media Plugin NuGet package to our solution -- Creating the user interface for our PhotoLibrary app using XML -- Updating the Strings XML file to include our UI control values -- Creating the Styles XML file for our Photo Library app -- Creating and implementing the PhotoLibrary Activity class -- Updating the MainActivity class to call the PhotoLibrary Activity.
Description:
Cover -- Title Page -- Copyright and Credits -- Dedication -- www.PacktPub.com -- Contributors -- Acknowledgments -- Table of Contents -- Preface -- Chapter 1: Setting Up Visual Studio for Mac -- Downloading and installing Visual Studio for Mac -- Installing Visual Studio for Mac and Xamarin -- Exploring the Microsoft Visual Studio for Mac IDE -- Configuring and including additional .NET Runtimes -- Defining your Android and iOS SDK locations -- Understanding the Xamarin mobile platform -- Benefits of developing apps using the Xamarin mobile platform -- Developing native apps using the Xamarin approach -- Developing apps using the Xamarin.Forms approach -- Creating a Xamarin project for both iOS and Android -- Creating the user interface for our Planetary app using XAML -- Displaying a list of planet names using C# -- Launching the Planetary app using the iOS simulator -- Using and setting Breakpoints in your code -- Setting a Breakpoint in your Planetary App solution -- Using the Breakpoints Pad to view Breakpoints that have been set -- Creating conditional Breakpoints to perform an action -- Using the Visual Studio for Mac built-in debugger -- Overview of the Visual Studio for Mac debugger -- Using the debugger to step through your code -- Using the Immediate window to print code variable contents -- Summary -- Chapter 2: Building a PhotoLibrary App Using Android -- Creating a native Android app using Visual Studio for Mac -- Adding the Xamarin Media Plugin NuGet package to our solution -- Creating the user interface for our PhotoLibrary app using XML -- Updating the Strings XML file to include our UI control values -- Creating the Styles XML file for our Photo Library app -- Creating and implementing the PhotoLibrary Activity class -- Updating the MainActivity class to call the PhotoLibrary Activity.