Calibre-Web
  • Advanced Search
  • Guest
  • Browse
  • Books
  • Categories
  • Series
  • Authors
  • Publishers
  • Shelves

Category: Game design

Game Engine Gems 2

Game Engine Gems 2

Lengyel

Game Design Theory: A New Philosophy for Understanding Games

Game Design Theory: A New Philosophy for Understanding Games

Keith Burgun

Game AI Pro: Collected Wisdom of Game AI Professionals

Game AI Pro: Collected Wisdom of Game AI Professionals

Steven Rabin

Game AI Pro 2: Collected Wisdom of Game AI Professionals

Game AI Pro 2: Collected Wisdom of Game AI Professionals

Steven Rabin

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

Making Deep Games: Designing Games With Meaning and Purpose

Making Deep Games: Designing Games With Meaning and Purpose

Doris C. Rusch

Game AI Pro 3: Collected Wisdom of Game AI Professionals

Game AI Pro 3: Collected Wisdom of Game AI Professionals

Steve Rabin

Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time

Vintage Games 2.0: An Insider Look at the Most Influential Games ...

Matt Barton

Games as a Service: How Free2play Design Can Make Better Games

Games as a Service: How Free2play Design Can Make Better Games

Oscar Clark

20 Essential Games to Study

20 Essential Games to Study

Joshua Bycer

The Pyramid of Game Design: Designing, Producing and Launching Service Games

The Pyramid of Game Design: Designing, Producing and Launching ...

Nicholas Lovell

We Deserve Better Villains: A Video Game Design Survival Guide

We Deserve Better Villains: A Video Game Design Survival Guide

Jai Kristjan

Game Design Deep Dive: Platformers

Game Design Deep Dive: Platformers

Joshua Bycer

Game AI Pro 360: Guide to Tactics and Strategy

Game AI Pro 360: Guide to Tactics and Strategy

Steve Rabin

Game AI Pro 360: Guide to Character Behavior

Game AI Pro 360: Guide to Character Behavior

Steve Rabin

Game AI Pro 360: Guide to Architecture

Game AI Pro 360: Guide to Architecture

Steve Rabin

Game AI Pro 360: Guide to Movement and Pathfinding

Game AI Pro 360: Guide to Movement and Pathfinding

Steve Rabin

The Craft and Science of Game Design; A Video Game Designer’s Manual

The Craft and Science of Game Design; A Video Game Designer’s ...

Phil O’Connor

Book Details

...